PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. This thread is. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. 2. Medkits. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. So the idea with this loadout is that it can be very versatile at almost all ranges at. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. After the nanoweave nerf flack armor is the best suit equipment to. 5. It doesn't make a massive. HA with resist shield already doesn't use nanoweave. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. Rumor of their presence has become synonymous with unease and paranoia,. Nanoweave Armor. 13 votes, 71 comments. armor 5 to N. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. It will also improve suit slot diversity. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Also chances are your nano regen energy has been depleted in the fighting. ago. That's already half the bullets needed. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. All the details found below. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. By Gafired. #6. Upgrade your nanoweave armor as well. I've also purchased the TMG-50 and slapped the HDS (3. Ammunition Pouch. Its less used than ammo belt and nanoweave loadouts though. PlanetSide 2. 14. 186 votes, 140 comments. Resist Shield is an ability available to the Heavy Assault. Planetside 2 - Quick Tips 5 Heavy Assault. See moreNanoweave Armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. All Discussions. OhGood 10 years ago #2. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. About. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Depends mainly on your playstyle. 5% 10 Items do not stack, no matter what they are. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. 9%. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. PlanetSide 2 Forums. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). 2. Or you just not landing enough shots. A lot. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. The Nano-Armor Kit is a tool available to the Engineer. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Resist heavies instead have 35% damage reduction. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Business, Economics, and Finance. 0x and most people have nanoweave armor on and that one blocks 0. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. PlanetSide 2 Forums. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. Engie- flak armor fo lyfe. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. Infantry/MAX Cert Lines. HOW DO I LEAVE. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. In other words, it increases the potency of health and shields by 25%. It's… Aug 27, 2015 @ 10:51pm. Adrenaline pump. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. The effect of Nanoweave is applied only after your overshield is down. Armor 9 , TTK has increased for 28. Nanoweave and Kinetic. Unlock and use your Medical kits as often as possible. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. Nanoweave Armor. Its effectiveness goes down with the amount of hp you have left. In general c4 camt harm armor iRL unless its in the form of a shaped charge. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. UberNoob1337101. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Max nanoweave gives 20% damage reduction from bullets. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. but personally I find NW more flexible and versatile than the more specialized flak armor. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Standard infantry have 500 health 500 shields. There's not much you can do other than improve your aim and. Page 3 of 3 < Prev 1 2 3. Just buy attachments and such. CORRECTIONS! Keep your annotations on! There were three big calculation er. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. If you want the maximum power in single 1v1s, go for Nanoweave. 1 or 2 points of damage is very easily covered. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. If you already kill people easily and want to play more aggressively, go ASC. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. 8 = 0. You still need to hit the target. Damage reduction is applied to explosives. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. to even the odds? 2. The extra health works very well with the medic's regen ability. Nanoweave nerf is first a nerf for OP HA class. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. Nano-Armor Cloaking is an ability available to the Infiltrator. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. 143dmg 10m, 1000hp/143= 6. Suit slot: add Reinforced Helmet = 25% headshot resistance. Assuming, of course, the next instance of damage you take is a small arms (etc. Sure, it still applies after that, but still worth mentioning. 5% increase in total EHP. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. 2,EMP increases ability damage by 30%. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Unlike weapons, Suit Slots need to be unlocked individually for each class. Plus jump pack troops can carry c4. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. While it deals 50 less damage on. If I didn't. Ability: Nano armor cloak. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. It is unlocked and upgraded using Certification Points. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Get 1x scope first, then few cheap ranks of Nanoweave armor. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. 8x VS headshots thats 2. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. That extra movement speed will help you escape hairy situations. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. 86K subscribers in the Planetside community. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. laying around or you work with a well coordinated squad that will. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. travbrad, Feb 26, 2013 #1. 55%. I think you get 1 shot by snipers to the body if your not wearing it. If a resistance is positive (eg. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. NO N. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Doesn't matter if it's a SMG, Carbine, AR or LMG. Assuming, of course, the next instance of damage you take is a small arms (etc. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. #3. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. I was considering grabbing a. I just started to get into long range sniping in PlanetSide 2. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. 20%), it reduces the amount of damage that unit receives from that resist type. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. @planetside2. 5% 10Items do not stack, no matter what they are. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. 75 y2=x*1. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. You really need to try it. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. CryptoYou're not aiming for the head. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. You are ignoring one of the biggest downsides of this class 900HP. Nanoweave does not protect against headshots at all. It is said that NMG is unaffected by Nanoweave Armor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Skallo. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. PlanetSide 2. pw) ”PlanetSide 2 Forums. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. I've also purchased the TMG-50 and slapped the HDS (3. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. Buy suit upgrades next, probably nanoweave. It is unlocked and upgraded using Certification Points. PlanetSide 2 Forums. Spawn Beacon for Squad Leader. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. When activated, the Nano-Armor cloaking device cloaks the. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. As it stands body shots deal 0. It's…Aug 27, 2015 @ 10:51pm. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. 25If heavy assault can hold weapons with both hands, it's really too strong. 8%. Flak Armor. Stick a couple of ranks in each. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. Thank you. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. . The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. Ex 3. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. 9 bullets to Kill 2. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. Move in a way so that you're always near cover, and never engage without it. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. If I'm going to be fighting out in the open or in a. In my opinion C4 is too powerful for it being so universal. 4x) optic on it. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Always concs. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Just had a. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. PlanetSide 2 Forums. PlanetSide 2 Forums. All HA shields are not effected by nanoweave armor or flak armor. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. 1. Nanoweave armor protects (adds resistance) to the users regen shield. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. Not complaining, just wanted to see if I was alone with this. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. Heavy Assaults' motto is longevity and versatility. ago. You are going to get shot at. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. . PlanetSide 2. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Unlock and use your Medical kits as often as possible. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. -100%) increase the damage, and a resistance of 100%. Get the first two ranks of Nanoweave armor. Main weapon: Armistice with extendes magazine. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. get back previous state of Nanoweave Armor (e. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. It is unlocked and upgraded using Certification Points. A flat HP increase is not something that should be in this game. The whole Rambo thing is cool in theory but usually doing that just gets me killed. No longer reduces movement speed. 5 or 18 per second while active. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. 5% All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. Make sure you get nanoweave armor. 5x for shotguns, crossbow and T7 MCG, 2. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). IIRC max flak gives 50% damage reduction from explosions. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. Avoid long stretches of flat terrain if possible. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. 95% of players who touch this game aren't that good anyway. This guide only covers common-pool suit slots. #1. DashRendar , Jan 29, 2014. #2. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. I should know, I use it, and still get OHK'd occasionally via head shot. defense: nanite auto repair. #10 Last edited by Tommyp2006, Nov 4, 2014. 4x) optic on it. Advanced shields is a strong general use suit though. g. Here's the spreadsheet. This. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. I highly doubt a nanoweave rework or removal is coming any time soon. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). 5%. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. PlanetSide 2 Forums. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Also in general do NOT invest in new weapons until much higher battle rank. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). While equipped, Flak Armor reduces damage taken from several damage types. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. ago. You can solo almost anything in the game, vehicles included, with these. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. So, I've really taken a liking to the heavy assault class. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Nerfed that about a year ago. Carapace implant. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. 7 2. Covert Drop Implant. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. Here's the spreadsheet. I think you're over-representing the capability of the hardware. The limiting magazine size might be an isue for some too. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. "Problem" (if you consider it a problem) was that Bolt. Nanoweave armor removal and HA resist shield. I am really happy about this. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. But then there was the engineer. #1. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise).